Developers are taking to social media to share bizarre anecdotes about how certain in-game mechanics work behind the scenes, including former BioWare developer Georg Zoeller.

In the MMO Star Wars: The Old Republic, “exploding barrels are filled with shrunken invisible people, as only people are a valid damage source,” Zoeller explains in a message shared to Twitter by Ubisoft’s Palle Hoffstein. “Yes that’s right, someone is blown to bits every time you shoot an exploding barrel.”

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