It’s still very early days but Halo Infinite‘s free-to-play multiplayer seems to be going down a treat, despite the lack of Slayer-only playlists and a battle pass that sucks. That last is the main point of criticism among the early Infinite playerbase, and it’s super easy to see why: progress is excruciatingly slow. That’s mainly because, rather than granting XP at the end of matches, you only get it for completing battle pass challenges.

Consternation has been loud, so it’s no surprise that 343 Industries has heard. Community manager Briad Jarrard acknowledged the criticism in a tweet early today. “FYI the team is looking at Battle Pass progression and gathering data from yesterday’s sessions and we’ll share updates as we have them,” he wrote.

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